Educator Curriculum

About Our Curriculum

We understand that integrating products and technology into the classroom can be difficult, that’s why our unique collection of curriculum allows for easy integration for educators. Our in-house lessons and resources inspire innovation and bring coding and programming to life for all learners! 

Our curriculum is easy to navigate and is divided into two main streams: “Learn to Code” and “Code to Learn”. Both streams are designed and aligned to ISTE and CSTA international coding standards as well as Canadian provincial curriculum standards. In addition, all of our lessons are aligned to coding standards in Ontario, British Columbia, Nova Scotia and Alberta. Check out each stream below for more information. 

Learn to Code

Help students learn about and practice fundamental coding concepts with lesson plans, challenges, and assessment projects. Each lesson is carefully designed to not only teach students how to code but also advanced problem-solving skills and how to break down large problems into smaller ones. Follow the “Preview Learn to Code Lesson” link for each product to preview a free lesson from our Learn to Code lesson library. 

Code to Learn

Cross-curricular and project-based lesson plans help students apply coding concepts by integrating into various subject areas such as Math, Science, Language, Social Studies and Arts. This allows students to design, discover, and display their curriculum knowledge using coding proficiencies gained from each lesson. It also helps ground abstract coding concepts in fun and engaging activities. Follow the “Preview Code to Learn Lesson” link for each product to preview a free lesson from our Code to Learn lesson library. 

Matatalab

Matatalab’s comprehensive curricular resources enable Pre-K to Grade 3 educators to help students practice computational thinking and develop 21st-century skills with it’s very own MatataBot. These step-by-step lessons cover fundamental coding concepts and engage students in cross-curricular, hands on activities.

Dash & Dot

Wonder Workshop’s comprehensive curricular resources enable K to Grade 8 educators to help students practice computational thinking and 21st-century skills with Dash and Dot robots. Our standards-based lessons encourage active learning through creative problem-solving tasks that have real-world application – no coding experience necessary!

Codey Rocky

Makeblock’s comprehensive curricular resources enable Grade 3 to Grade 8 educators to help students learn about programming while they play and create with Codey Rocky. By combining hardware with mBlock, a software that supports both block-based and Python programming, Codey Rocky takes children by their hands and leads them into the world of experiential technology. With its built-in AI and IoT functionalities, Codey Rocky gives students a competitive edge in the AI and IoT era of coding and robotics.

mBot

Makeblock’s comprehensive curricular resources enable Grade 3 to Grade 8 educators to help students learn about programming while they play and create with mBot. It is an affordable, STEM robot designed to inspire young engineers as they design, learn, and play. From sensors used to follow complex line formations and avoiding obstacles to multi-faceted remote controls, mBot is the perfect addition to any classroom environment – easily teaching students the power of coding and programming.

Cue

Wonder Workshop’s comprehensive curricular resources enable Grade 6 to Grade 8 educators to help students practice computational thinking and 21st-century skills with Cue the robot. Cue is an excellent tool for teaching students how to code in using block-based or JavaScript programming. Pairing code with robotic actions also inspires students to see the importance of computer programming in their daily lives and beyond.

DidaCubes

DidaCubes is an excellent tool for teaching students from Grades K to 8 how to code. Watching what happens to different modules is fun for everyone and makes coding a hands-on experience! Pairing code with visible actions also inspires students to see the importance of computer programming in their daily lives and beyond.

First LEGO League

FIRST LEGO League (FLL) introduces younger students to real-world engineering challenges by building LEGO-based robots to complete tasks on a thematic playing surface. FLL teams, guided by their imaginations and adult coaches, discover exciting career possibilities and through the process, learn to make positive contributions to society.

Contact Us

Have a question about our programs, products or educational resources? Just want to get in touch with us?
Contact us today via phone at 
905-604-8445 or via email at info@logicsacademy.com.

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