Empowering Young Minds: A Literature Review on the Girls Who Game Program and Its Impact on Learning explores how game-based learning can foster STEM interest and strengthen digital literacy among girls, examining research-backed insights into engagement, skill development, and the role of interactive play in creating more inclusive and effective learning experiences.

“Working with Logics to execute this literature
review was incredible. I was able to share my
desired outcome for the research project and
Logics ensured it was done in excellence and
included research-based evidence to support
women and girls in STEM. Partnering with Logics
was seamless, and I look forward to our continued
collaborative thought leadership.”

Nekia Tharps Becerra, Ph.D. Global Skilling Program Manager: Girls Who Game Dell Technologies

Challenge

Dell Technologies was seeking to better understand the impact of the Girls Who Game (GWG) program and to develop key recommendations for its future growth. Girls Who Game is a popular nationwide initiative that provides underserved students with opportunities to learn about STEM through gaming. Participants build essential skills such as computational and critical thinking, communication, collaboration, creativity, and problem-solving, while being empowered to become future leaders in STEM fields. Dell wanted comprehensive insight into how the program supports and inspires girls to pursue and excel in STEM.

Solution

The Girls Who Game program, created by Dell Technologies in partnership with Microsoft and Intel, is designed to strengthen the girl-centric ecosystem and foster sustained interest and engagement in STEM-related fields. To support this goal, Logics Academy conducted a comprehensive literature review of the program. The objective was to provide evidence-based insights and recommendations to guide the program’s evolution. These findings were intended to inform program strategy and ensure a continued focus on girl-centric STEM learning as opportunities for women in STEM expand.

Results

Logics Academy completed a full literature review focused on key areas, including the importance of STEM engagement for girls, the challenges girls face in STEM fields, and how the Girls Who Game program addresses these barriers. The review concluded with approximately ten actionable recommendations. These included increasing mentorship opportunities with industry professionals rather than focusing solely on academic mentors, involving families in the STEM journey through events and resources, and creating more opportunities for girls to take on leadership roles in STEM-related activities such as school clubs, competitions, and community projects.

In summary, the Girls Who Game program is a critical tool for increasing the representation of women and girls in STEM. By implementing these recommendations, the program can further strengthen its impact and ensure that more girls are empowered to succeed and lead in STEM fields.

For more information, contact info@logicsacademy.com

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