How it Works
Software & Applications

Join the Wonder League Robotics Competition!
Since 2015, the Wonder League Robotics Competition (WLRC) has inspired over 86,500 kids in coding, computer science, and STEAM education. Teams develop problem-solving skills and creativity through story-based missions and coding activities.
For Educators

Educator Curriculum
Our lessons have two streams: Learn to Code introduces computer programming with Dash, while Code to Learn uses them for hands-on science and math lessons, integrating coding. Both streams offer slide-driven lessons with sample code, clear talking points, scaffolded challenges, and extension ideas for bringing coding to your classroom.

Educator Training
Our training provides educators with ways to discover Dash and Dot, social robots for hands-on learning. Teachers will explore hardware, software, classroom benefits, and lesson development, while embracing robotics and coding to bring excitement to your schools. Workshops ensure you leave ready to code with your students!