A question? Visit our contact page

JA Youth Money Questions

Junior Achievement Canada, leaders in youth financial literacy, aim to update programs helping teens achieve financial independence.

Read Case Study

Mindfuel & Logics Academy Engage Youth Using Game-Based Learning

MindFuel, with support from Logics, helps build foundational digital literacy and coding skills using Codingville.

Read Case Study

FIRST Canada & Logics Academy Engage Youth Using Virtual Simulator

FIRST Robotics Canada, in partnership with Logics, helps educate students and teachers about FTC (FIRST Tech Chal lenge) SIM, a game-based learning simulator..

Read Case Study

ICTC Revamps MyFIT Program for Middle Schools Across Canada

ICTC wanted to update their digital literacy program for Gr. 6-8 educators and students across Canada, focusing on engaging, future-ready skills.

Read Case Study

JA BC introduces a Coding Program

JA British Columbia (JABC) was interested in introducing a coding program to students and teachers in grades 4 to 6 that was engaging but also easy to administer and support.

Read Case Study

Logics Academy Supports JA Canada

JA’s Success Skills program for grades 8-10 underwent updates to better equip students with essential resilience-building skills, addressing challenges posed by the pandemic and societal pressures.

Read Case Study

Reporting 101: Misinformation

CBC Kids News aimed to teach students to discern media misinformation in a fun and teacher-friendly way, recognizing the prevalent issue in today’s media landscape.

Read Case Study

Climate Coders

BGC Canada was looking to develop an interactive program for youth ages 7–12 to augment the learnings from Kids Tech Nation.

Read Case Study

Campers Use Minecraft Education to Redevelop Waterfront Park

Science North in Northern Ontario sought to enrich their summer camp with creative game-based learning for both in-person and virtual campers.

Read Case Study

New Coding Content to Augment Existing Math Resources

Dynamic Classroom produces math resources for grades 3-12. They needed support integrating coding content into their materials, focusing on grades 3-9 in Ontario.

Read Case Study

Learning to Code with Dash

The Early Years Department began evaluating robotic solutions for grades 2 & 3, including Dash robot, based on ease of use and curriculum fit.

Read Case Study

Accommodate a Hybrid Learning Environment

In 2020, The Learning Partnership shifted K-8 programs online due to the pandemic, facing the challenge of engaging students through screens.

Read Case Study

Digital Skill Development in Quebec

In spring 2018, Quebec’s Ministry of Education introduced a $1.2 billion Digital Action Plan for Elementary and Higher Education, slated to run until 2023.

Read Case Study

First Robotics Canada Halocode Community Project

During the pandemic school closures, FIRST Robotics Canada explored engaging underserved youth aged 12-18 from remote communities in coding and robotics.

Read Case Study

Class Connect & Dash’s Neighbourhood

The goal was to keep elementary students engaged with an interactive coding experience that didn’t require physical robots and was easy for educators to manage remotely.

Read Case Study

Crafting with Makeblock’s Laserbox

A Calgary, AB small business owner designs and sells home decor and jewelry online in Canada. In search of efficiency, she looked for technology to streamline her design process and reduce manual work.

Read Case Study