Empowering Girls in STEM: Dell Technologies and Logics Academy Partner to Advance Equity in STEM Education 

Toronto, ON — Logics Academy, a leading Canadian provider of STEM and AI-powered learning solutions, has partnered with Dell Technologies to conduct a comprehensive literature review of the Girls Who Game (GWG) program, an initiative empowering underserved students to explore science, technology, engineering, and mathematics (STEM) through game-based learning. 

 

Understanding the Challenge 

As global demand for STEM talent continues to rise, many girls still face barriers that prevent them from pursuing opportunities in these fields. Early exposure, mentorship, and inclusive learning environments play critical roles in closing this gap. 

Dell Technologies launched the Girls Who Game program with the goal of addressing this challenge, helping girls build computational thinking, creativity, and collaboration skills while developing confidence as future leaders in STEM. 

To further enhance the program’s impact, Dell sought an evidence-based understanding of its outcomes and areas for continued growth. 

 

The Collaboration 

Dell Technologies engaged Logics Academy to conduct a literature review titled, “Empowering Young Minds: A Literature Review on the Girls Who Game Program and Its Impact on Learning.” 

The review explored how game-based learning fosters digital literacy and STEM interest among girls, while identifying strategies to strengthen inclusivity and engagement. 

 

Key Findings and Recommendations 

The study revealed that Girls Who Game has been a powerful platform for increasing representation and inspiring girls to see themselves as innovators. However, it also identified opportunities to amplify the program’s long-term impact. 

 

Key recommendations included: 

  • Expanding mentorship from industry professionals to connect students with role models actively working in STEM fields.

  • Engaging families through events and take-home resources to extend learning beyond the classroom. 

  • Encouraging leadership opportunities within school clubs, competitions, and community projects to nurture confidence and ownership. 

These recommendations provided Dell Technologies with data-driven insights to evolve the program and ensure greater inclusion across its national reach. 

“Working with Logics to execute this literature review was incredible. I was able to share my desired outcome for the research project and Logics ensured it was done in excellence and included research-based evidence to support women and girls in STEM. Partnering with Logics was seamless, and I look forward to our continued collaborative thought leadership.” 
Nekia Tharps Becerra, Ph.D., Global Skilling Program Manager, Girls Who Game – Dell Technologies 

 

The findings underscore the importance of fostering mentorship, representation, and confidence for girls pursuing STEM learning pathways. The collaboration between Dell Technologies and Logics Academy highlights how research-driven insights can shape the future of equitable education. 

 

About the Girls Who Game Program 

Girls Who Game is a Dell Technologies initiative developed in partnership with Microsoft and Intel. It provides a supportive learning environment where students explore coding, design thinking, and digital literacy through Minecraft: Education and other game-based platforms. 

The program is designed to strengthen the girl-centric ecosystem and empower participants to become leaders in STEM, both inside and outside the classroom. 

 

About Logics Academy 

Logics Academy is a leading Canadian EdTech organization delivering curriculum-aligned STEM, robotics, and AI learning programs for K-12 students and educators. Through partnerships with technology leaders such as Microsoft, Google for Education, and Dell Technologies, Logics Academy equips classrooms with the tools, training, and experiences that prepare students for a rapidly changing world. 

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