CSEverywhere

Computer Science is everywhere – it has been used to create art, explore space and ancient civilizations, eradicate disease, build cities of the future and more! Join us for a variety of sessions and learn skills to help continue the impact Computer Science has on our everyday lives.

Computer Science Education Week is held on December 6th – 10th 2021. Logics is hosting a number of events, including Professional Development (PD) and Live Co-Taught sessions for your class! By registering for the sessions below, you will receive a recording in the event the timing for that session does not work for your class.

 

< 2021 >
December 09 - December 12
  • 09
    December 9, 2021

    Co-Taught Activity - Inclusive App Design Gr. 4-8

    8:30 AM-11:30 AM
    December 9, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students and inspire them to take part in app development along with the design thinking process in this inclusive innovation event. Using the Everyone Can Code App Design Journal for grades 4–8 App Design Journal, students will begin by identifying and brainstorming problems they would like to solve using an app from a group of categories. They will then plan for and build a prototype of their app using Keynote and Sketch to help bring their ideas to life. This event will guide students as they embark on an innovation journey in app development using various examples along the way to spark their interests. Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity. Learners will identify problems they care about, then plan, prototype, and share app ideas that everyone could access and understand.

    Co-Taught Activity - Computer Science with MakeCode Arcade Gr. 4-8

    1:00 PM-2:00 PM
    December 9, 2021America/Toronto
    Register Here!

    This session qualifies for the Surface Prize Pack Student Draw

    Language: English 

    Description: Explore with your students by creating engaging Computer Science learning experiences that support a progression path into real-world programming. With MakeCode Arcade, students will create fun projects and games through the use of both block and text-based editors to support every learner at different levels. Complete some activities with MakeCode and learn how easy it is to get started building your own programs in blocks or text.  

    Objectives: 
    Learn how to create programs with the MakeCode Arcade platform
    Learn how to create games and projects in both block and text-based editors 
    Learn how to complete activities and puzzles with MakeCode 

     

    Co-Taught Activity – Making Homes in Minecraft Gr. 5-6

    2:00 PM-3:00 PM
    December 9, 2021America/Toronto
    Register Here!

    This session qualifies for the Surface Prize Pack Student Draw

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around using math to build a home. Explore how to design a prototype of a house by calculating the area and perimeter of it before it is built. Students will use their mathematical skills to determine the areas found in a house using multiplication and unknown factors. 

    Objectives: 
    -Apply the concepts of the area and perimeter formulas for rectangles in the real world and through mathematical problems
    -Determine the width of a rectangular room given the area of the following and the length by viewing the area formula as a multiplication equation with an unknown factor
    -Design a prototype of a house and calculate its area and perimeter including different rooms within the house 

  • 10
    December 10, 2021

    Activité co-enseignée - Conception d'applications inclusives (4-8 ans)

    9:00 AM-10:30 AM
    December 10, 2021America/Toronto
    Register Here!

    Langue : Français 

    Description : Explorez avec vos élèves et incitez-les à prendre part au développement d’une application et au processus de réflexion sur le design lors de cet événement d’innovation inclusif. En utilisant le journal de conception d’applications Tout le monde peut coder pour les classes de 4e à 8e, les élèves commenceront par identifier et réfléchir aux problèmes qu’ils aimeraient résoudre en utilisant une application parmi un groupe de catégories. Ils planifieront et construiront ensuite un prototype de leur application en utilisant Keynote et Sketch pour donner vie à leurs idéesCet événement guidera les élèves tout au long de leur parcours d’innovation dans le domaine du développement d’applicationsen utilisant divers exemples pour susciter leur intérêtInspirez les grandes idées de vos élèves avec une activité de conception d’applications inclusives d’une heure. Les apprenants identifieront les problèmes qui les préoccupentpuis planifierontprototyperont et partageront des idées d’applications accessibles et compréhensibles par tous. 

    Objectifs d’apprentissage :  
    -Apprendre comment l’inclusion et l’accessibilité sont importantes dans toutes les parties du processus de conception d’une application.  
    -Identifier et réfléchir à des problèmes qui peuvent être résolus en utilisant une application.  
    -Développer un plan pour savoir comment l’application fonctionnera pour résoudre un problème spécifique.   
    -Concevoir un prototype de l’application en utilisant divers outils d’apprentissage. 

     

    Co-Taught Activity – City Planning in Minecraft Gr. 7-8

    10:30 AM-11:30 AM
    December 10, 2021America/Toronto
    Register Here!

    This session qualifies for the Surface Prize Pack Student Draw

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around using math to build roads in a city. Explore how to build your own road to survival by building roads and writing equations to figure out how many blocks are needed. Using various mathematical concepts, students will write simple expressions to record calculations, measure and build their roads. 

    Objectives: 
    -Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.
    -Write simple expressions that record calculations with numbers and interpret numerical expressions without evaluating them.
    -Convert among different-sized standard measurement units within a given measurement system and use these conversions in solving multi-step, real-world problems.
    -Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns and graph the ordered pairs on a coordinate plane. 

     

     

    Co-Taught Activity - Introduction to Artificial Intelligence Gr. 9-12

    1:00 PM-2:00 PM
    December 10, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your secondary students an introduction to Artificial Intelligence (A.I.) and how to shape our world with engaging tech ideas for today’s most pressing global challenges. Students will build their skills in innovation through curated training and mentorship from Microsoft experts to bring ideas to life. Explore how students can build together with like-minded colleagues and transform ideas into action with Microsoft’s Azure technology.  

    Objectives: 
    Learn how to introduce Artificial Intelligence in the secondary school classroom 
    Learn how to create technological ideas for today’s global challenges
    Learn how to build together using Microsoft’s Azure technology 

  • 11
    December 11, 2021
    No events
  • 12
    December 12, 2021
    No events