Join Logics Academy in exploring an activity around real-world programming with MakeCode Arcade. Students will use MakeCode Arcade to create fun projects and games through the use of both block and text-based editors to support every learner at different levels. Students will learn to code their own video game while learning the important concepts of coding using MakeCode Arcade. An accredited Canadian educator will lead you in the activity.
Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity. Learners will identify problems they care about, then plan, prototype, and share app ideas that everyone could access and understand.
Each step features additional resources and tips to simplify the lesson for early learners or extend the activity using the Everyone Can Code App Design Journal. Learners also have the option to experiment with code for their app ideas in the Swift Playgrounds app.
Turn ideas into apps with Swift Playgrounds Empower learners to build apps and share their stories with the new Celebrating You coding activity.
Swift is a programming language created by Apple that’s as easy to learn as it is powerful to use. The commands are based on words you already know, like “jump” and “forward”. And it’s used by the pros to create the most popular apps for iPhone, iPad, Mac, Apple TV, and Apple Watch.
Join Logics Academy with your students and explore how they can build inclusivity into their builds for the Canadian Minecraft Challenge: Blocklympics. Students will learn how to make in their builds more inclusive by adding features to their ceremonial torch/monument, medal design, Craftlete village, arena/stadium and event. An accredited educator and Minecraft: Education Edition expert will lead students in this co-taught activity.
Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity. Learners will identify problems they care about, then plan, prototype, and share app ideas that everyone could access and understand.
Each step features additional resources and tips to simplify the lesson for early learners or extend the activity using the Everyone Can Code App Design Journal. Learners also have the option to experiment with code for their app ideas in the Swift Playgrounds app.
Join Logics Academy with your students and explore how build and design great events to meet expectations for the Canadian Minecraft Challenge: Blocklympics. Students will learn how to make their events great by adding certain features and functions in order for it to be played with other users. An accredited educator and Minecraft: Education Edition expert will lead students in this co-taught activity.
Training Session This one-hour training session for Coding Quest Grades 1-3 will equip you to help teach your students the basic structure and goals of the program. The training session will provide you with the following information:
– Create Class Connect Account and use the token – Create Classrooms, Students profiles and manage devices – Navigate Class Connect using Blockly Dashboard – How to use Blockly for Dash’s Neighbourhood – Using content with students
Join Logics Academy and explore how to support your students as they complete their builds for the Canadian Minecraft Challenge: Blocklympics. Learn how to assist students in their builds as they complete the ceremonial torch/monument, medal design, Craftlete village, arena/stadium and event. An accredited educator and Minecraft: Education Edition expert will lead you in this educator session.
Co-taught Session The one-hour co-taught session for Coding Quest Grades 1-3 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 1-3 – An introduction to Blockly & Dash’s Neighbourhood – The Fundamentals of Coding module modelled as the first lesson in the program – A brief overview of a Virtual Showcase
Training Session The 1.5-hour training session for Coding Quest 4-8 will equip you to help teach your students the basic structure and goals of the program. The training will provide you with the following information:
-Create a Scratch 3.0 Account -Create Classrooms & Manage Student Logins -Learn to use Scratch’s interface and complete coding challenges -How to use resources to run Coding Quest with two themes: Storytelling or Game Design – Prepare your students for the Virtual Showcase
Have a Minecraft Expert guide you in a live, hands-on submission mentorship session to prepare you and your students in their Blocklympics challenge submission.
Join us in this 1-hour tutorial to gain some valuable insight on the Minecraft world build, video recording techniques and a current example of a student build.
Have a Minecraft Expert guide you in a live, hands-on submission mentorship session to prepare you and your students in their Blocklympics challenge submission.
Join us in this 1-hour tutorial to gain some valuable insight on the Minecraft world build, video recording techniques and a current example of a student build.
Training Session This one-hour training session for Coding Quest Grades 1-3 will equip you to help teach your students the basic structure and goals of the program. The training session will provide you with the following information:
– Create Class Connect Account and use the token – Create Classrooms, Students profiles and manage devices – Navigate Class Connect using Blockly Dashboard – How to use Blockly for Dash’s Neighbourhood – Using content with students
Co-taught Session The one-hour co-taught session for Coding Quest Grades 1-3 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 1-3 – An introduction to Blockly & Dash’s Neighbourhood – The Fundamentals of Coding module modelled as the first lesson in the program – A brief overview of a Virtual Showcase
Co-taught Session The one-hour co-taught session for Coding Quest Grades 4-8 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 4-8 – An introduction to Scratch 3.0 – The “Building a Storyline” module of the Storytelling theme or the “Game Planning” module of the Game Design theme modelled as the first lesson in the program -A brief overview of a Virtual Showcase
Co-taught Session The one-hour co-taught session for Coding Quest Grades 4-8 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 4-8 – An introduction to Scratch 3.0 – The “Building a Storyline” module of the Storytelling theme or the “Game Planning” module of the Game Design theme modelled as the first lesson in the program -A brief overview of a Virtual Showcase
Co-taught Session The one-hour co-taught session for Coding Quest Grades 1-3 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 1-3 – An introduction to Blockly & Dash’s Neighbourhood – The Fundamentals of Coding module modelled as the first lesson in the program – A brief overview of a Virtual Showcase
Co-taught Session The one-hour co-taught session for Coding Quest Grades 4-8 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of Coding Quest Grades 4-8 – An introduction to Scratch 3.0 – The “Building a Storyline” module of the Storytelling theme or the “Game Planning” module of the Game Design theme modelled as the first lesson in the program -A brief overview of a Virtual Showcase
Co-taught Session The one-hour co-taught session for I3Grades 1-5 will provide you with a hands-on opportunity to learn alongside your students as a guest teacher facilitates the first module of the program. The co-taught session covers:
– A brief program overview of I3 Grades 1-5 – An introduction to the Design Process Anchor Chart & Global Competencies – The “Develop a Problem Statement” lesson modelled as the first lesson in the program – A brief overview of the National Invention Convention
If you’re looking to learn more about our custom training sessions or live webinars, connect with one of our educational experts to customize an offering for you.