CSEW

CSEverywhere

Computer Science is everywhere – it has been used to create art, explore space and ancient civilizations, eradicate disease, build cities of the future and more! Join us for a variety of sessions and learn skills to help continue the impact Computer Science has on our everyday lives.

Computer Science Education Week is from December 6th – 10th. We have 2 types of events: Professional Development (PD) and Live Co-Taught sessions! Select your event based on the following categories:

Elementary, Secondary, Educator PD, Inclusive App Design, Français

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  • Educator PD – Place Your First Blocks with Minecraft Gr. 4-8
    4:00 PM-5:00 PM
    December 2, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore Minecraft: Education Edition and learn how to promote creativity, collaboration and problem-solving by moving, placing and breaking blocks in a world. Gain access to resources and lesson plans for support and learn how to engage students through a co-taught experience using Minecraft. Learn how to manage worlds, set up your classroom, share activities and more with Minecraft! 

    Agenda
    Introduction to M:EE interface, and creating/navigating worlds
    Understanding game settings that support a new user
    Customize game skins and in-game world features
    Move, place and destroy blocks in a Minecraft flat world including a build challenge
    Access to lesson plans and resources for support 

  • Développement professionnel des éducateurs – “Timecraft” avec Minecraft sur iPad de la 4e à la 8e année
    7:30 PM-9:00 PM
    December 2, 2021America/Toronto
    Register Here!

    Langue : Français 

    Description : Découvrez comment guider vos élèves dans le cadre de la “Hour of Code 2021” de cette année. Minecraft : Education Edition, “Timecraft” sur iPad. En voyageant dans le temps, les élèves mettront leurs compétences en codage à l’épreuve pour aider à corriger des problèmes historiques survenus dans le passé. Les élèves amélioreront leurs capacités de réflexion créative pour résoudre des problèmes à l’aide du code en utilisant les blocs MakeCode de Minecraft et en apprenant des techniques de codage plus avancées grâce au langage de codage Python. Vous apprendrez également à utiliser les fonctions d’accessibilité de l’iPad lorsque les élèves se plongeront dans le monde de Minecraft. Vous découvrirez également des conseils et des astuces pour faciliter le partage des portfolios par les élèves en vue de leur évaluation.

    Agenda :  
    -Introduction à Minecraft : Education Edition, et création/navigation de mondes sur iPad. 
    -Compréhension des paramètres du jeu et des techniques de gestion de classe grâce aux paramètres de contrôle 
    -Accès aux plans de cours et aux ressources pour le soutien 
    -Introduction à l’activité Hour of Code : ” Timecraft avec Minecraft “. 
    -Introduction à MakeCode pour résoudre les défis de l’activité 
    -Introduction à la syntaxe Python pour résoudre les défis de l’activité
    Découvrez les fonctionnalités d’accessibilité et d’évaluation de l’iPad dans Minecraft.

     

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  • Co-Taught Activity – Crafting with Code & Math in Minecraft on iPad Gr. 4-8
    1:00 PM-2:30 PM
    December 6, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week an activity around building structures with MakeCode and Math. Students will put their coding skills to the test in this project-based learning activity by solving math problems in order to build their structure on iPad. Students will then enhance their skills by using MakeCode to code the agent to help build their structure using coding fundamentals such as sequences, loops and more. Students will also use iPad’s accessibility features as they dive into the Minecraft world along with gaining tips and tricks in easily sharing portfolios for assessment.

    Objectives: 
    -Through project-based learning, solve Math problems to find the size of the build using iPad’s
    -Explain how answers to Math problems were achieved 
    -Code with MakeCode to craft specific areas of the build
    -Learn how to code using the fundamental concepts of sequences and loops in MakeCode
    -Gain insight on iPad’s accessibility and assessment features in Minecraft

     

  • Activité co-enseignée – L’informatique avec MakeCode Arcade de la 4e à la 8e année
    1:00 PM-2:00 PM
    December 6, 2021America/Toronto
    Register Here!

    Langue: Français 

    Description: Explorez avec vos élèves en créant des expériences d’apprentissage informatiques engageantes qui soutiennent un parcours de progression vers la programmation du monde réel. Avec MakeCode Arcade, les élèves créeront des projets et des jeux amusants grâce à l’utilisation d’éditeurs de blocs et de texte pour aider chaque apprenant à différents niveauxRéalisez quelques activités avec MakeCode et découvrez à quel point il est facile de commencer à créer vos propres programmes en blocs ou en texte.

    Objectifs d’apprentissage :  
    -Apprendre à créer des programmes avec la plateforme MakeCode Arcade. 
    -Apprendre à créer des jeux et des projets dans les éditeurs de blocs et de texte.  
    -Apprenez à réaliser des activités et des puzzles avec MakeCode. 

  • Co-Taught Activity – Timecraft in Minecraft Gr. 4-8
    3:00 PM-4:00 PM
    December 6, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around building roads in a city in Minecraft. Explore mathematical concepts as students build their road to survival. Students will use Minecraft: Education Edition to write equations to figure out how many blocks they will need to construct roads and more!  

    Objectives:  

    -Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.
    -Write simple expressions that record calculations with numbers, and interpret numerical expressions without evaluating them. 
    -Convert among different-sized standard measurement units within a given measurement system and use these conversions in solving multi-step, real-world problems.
    -Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. 

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  • Co-Taught Activity – Museum Math in Minecraft Gr. 3-4
    10:30 AM-11:30 AM
    December 7, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around using math to learn about different rocks and minerals. Explore the world of Rocklandia with the help of three scientists visiting from the Royal Ontario Museum. Through Coding, Math and Science, learn more about the different rocks and minerals as students reflect their learning in inclusive ways. 

    Objectives: 
    Make observations and gather information about igneous, sedimentary, and metamorphic rocks and minerals
    Use consecutive, concurrent, repeated and nested coding to overcome a series of obstacles
    Create a museum of rocks and minerals to reflect their learning, with an emphasis on inclusivity and accessibility 

  • Activité co-enseignée – “Timecraft” avec Minecraft sur iPad 4e à 8e années
    1:00 PM-2:00 PM
    December 7, 2021America/Toronto
    Register Here!

    Langue : Français 

    Description : Explorez avec vos élèves dans le cadre de la “Hour of Code 2021” de cette année. Minecraft : Education Edition, “Timecraft” sur iPad. En voyageant dans le temps, les élèves mettront leurs compétences en codage à l’épreuve pour aider à corriger des problèmes historiques survenus dans le passé. Les élèves amélioreront leurs capacités de réflexion créative pour résoudre des problèmes à l’aide du code en utilisant les blocs MakeCode de Minecraft et en apprenant des techniques de codage plus avancées grâce au langage de codage Python. Les élèves utiliseront également les fonctions d’accessibilité de l’iPad tout en plongeant dans le monde de Minecraft et en acquérant des trucs et astuces pour partager facilement leur portfolio en vue d’une évaluation.   

    Objectifs d’apprentissage :  

    -Comprendre l’importance et les avantages de l’informatique dans tous les aspects de la vie.
    -Analyser et résoudre des problèmes en utilisant la pensée algorithmique et la décomposition des problèmes.
    -Appliquer des concepts informatiques tels que les séquences, les événements, les boucles et le débogage dans Minecraft sur iPad.
    -Créer des solutions de codage pour accomplir une tâche ou résoudre un problème dans MakeCode ou Python.
    -Reconnaître les nombreuses connexions professionnelles offertes par l’informatique.
    -Découvrez les fonctionnalités d’accessibilité et d’évaluation de l’iPad dans Minecraft.

  • Co-Taught Activity – Crafting in Space with Code in Minecraft Gr. 4-8
    1:00 PM-2:30 PM
    December 7, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week an activity around building and crafting in space with MakeCode. Students will put their coding skills to the test as they follow coding instructions to solve puzzles in space. Using Minecraft’s Agent, students will be able to collect samples from planets in space while learning coding concepts in MakeCode such as while loops, “agent inspect”, “agent detect”, if/else conditional statements and more.  

    Objectives: 
    Learn how to develop a plan that describe a sequence of events, goals and expected outcomes of coding
    Decompose (break down) problems into smaller, manageable subproblems to help in the program development process
    Follow coding instructions to solve puzzles in space
    Code a program that includes sequences, events, loops and conditionals

     

  • Co-Taught Activity – Timecraft in Minecraft Gr. 9-12
    3:00 PM-4:00 PM
    December 7, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Hour of Code 2021 Minecraft: Education Edition lesson, ‘Timecraft’. By travelling back in time, students will put their coding skills to the test to help correct historical issues that have occurred in the past. Students will enhance their creative thinking skills to solve challenges using code by utilizing Minecraft’s MakeCode blocks as well as diving deeper into more advanced coding techniques through the coding language Python. 

    Objectives: 
    Understand the importance and benefits of computer science in all aspects of life.
    Analyze and solve problems using algorithmic thinking and problem decomposition.
    Practice computer science concepts such as sequences, events, loops and debugging.
    Create coding solutions to successfully complete a task or solve a problem in MakeCode or Python.
    Recognize the expanded career connections offered through computer science. 

  • Educator PD – Explore the Essentials of Minecraft for Teaching & Learning Gr. 4-8
    3:45 PM-4:45 PM
    December 7, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore Minecraft: Education Edition and learn how to get started using Minecraft in the classroom including game settings, in-game control, classroom management and more! Gain access to resources and lesson plans for support and learn how to engage students through a co-taught experience using Minecraft. Learn how to manage worlds, set up your classroom, share activities and more with Minecraft! 

    Agenda
    Introduction to M:EE interface, and creating/navigating worlds
    Understanding game settings that support a new user
    Customize game skins and in-game world features
    Move, place and destroy blocks in a Minecraft flat world including a build challenge
    Access to lesson plans and resources for support 

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  • Co-Taught Activity – Inclusive App Design Gr. 4-8
    1:00 PM-2:30 PM
    December 8, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students and inspire them to take part in app development along with the design thinking process in this inclusive innovation event. Using the Everyone Can Code App Design Journal for grades 4–8, students will begin by identifying and brainstorming problems they would like to solve using an app from a group of categories. They will then plan for and build a prototype of their app using Keynote and Sketch to help bring their ideas to life. This event will guide students as they embark on an innovation journey in app development using various examples along the way to spark their interests. Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity. Learners will identify problems they care about, then plan, prototype, and share app ideas that everyone could access and understand.

     

  • Co-Taught Activity – Solving Problems with Arrays & Code in Minecraft Gr. 4-8
    1:00 PM-2:30 PM
    December 8, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week an activity around using arrays to solve mathematical problems using coding. Students will put their coding skills to the test as they solve increasingly difficult mathematical problems using arrays. Using the portfolio, students will then take photos of their solutions of each mathematical problem and share it with teachers for assessment and review.  

    Objectives: 
    Learn how to solve various mathematical problems using arrays and the distributive property
    Learn how to use MakeCode to complete the problems through various fundamental coding concepts
    Learn how to use the Portfolio and other assessment tools to review and assess student learning through the activities 

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  • Co-Taught Activity – Inclusive App Design Gr. 4-8
    10:00 AM-11:30 AM
    December 9, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students and inspire them to take part in app development along with the design thinking process in this inclusive innovation event. Using the Everyone Can Code App Design Journal for grades 4–8 App Design Journal, students will begin by identifying and brainstorming problems they would like to solve using an app from a group of categories. They will then plan for and build a prototype of their app using Keynote and Sketch to help bring their ideas to life. This event will guide students as they embark on an innovation journey in app development using various examples along the way to spark their interests. Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity. Learners will identify problems they care about, then plan, prototype, and share app ideas that everyone could access and understand.

  • Co-Taught Activity – Computer Science with MakeCode Arcade Gr. 4-8
    1:00 PM-2:00 PM
    December 9, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students by creating engaging Computer Science learning experiences that support a progression path into real-world programming. With MakeCode Arcade, students will create fun projects and games through the use of both block and text-based editors to support every learner at different levels. Complete some activities with MakeCode and learn how easy it is to get started building your own programs in blocks or text.  

    Objectives: 
    Learn how to create programs with the MakeCode Arcade platform
    Learn how to create games and projects in both block and text-based editors 
    Learn how to complete activities and puzzles with MakeCode 

     

  • Co-Taught Activity – Making Homes in Minecraft Gr. 5-6
    2:00 PM-3:00 PM
    December 9, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around using math to build a home. Explore how to design a prototype of a house by calculating the area and perimeter of it before it is built. Students will use their mathematical skills to determine the areas found in a house using multiplication and unknown factors. 

    Objectives: 
    -Apply the concepts of the area and perimeter formulas for rectangles in the real world and through mathematical problems
    -Determine the width of a rectangular room given the area of the following and the length by viewing the area formula as a multiplication equation with an unknown factor
    -Design a prototype of a house and calculate its area and perimeter including different rooms within the house 

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  • Activité co-enseignée – Conception d’applications inclusives (4-8 ans)
    9:00 AM-10:30 AM
    December 10, 2021America/Toronto
    Register Here!

    Langue : Français 

    Description : Explorez avec vos élèves et incitez-les à prendre part au développement d’une application et au processus de réflexion sur le design lors de cet événement d’innovation inclusif. En utilisant le journal de conception d’applications Tout le monde peut coder pour les classes de 4e à 8e, les élèves commenceront par identifier et réfléchir aux problèmes qu’ils aimeraient résoudre en utilisant une application parmi un groupe de catégories. Ils planifieront et construiront ensuite un prototype de leur application en utilisant Keynote et Sketch pour donner vie à leurs idéesCet événement guidera les élèves tout au long de leur parcours d’innovation dans le domaine du développement d’applicationsen utilisant divers exemples pour susciter leur intérêtInspirez les grandes idées de vos élèves avec une activité de conception d’applications inclusives d’une heure. Les apprenants identifieront les problèmes qui les préoccupentpuis planifierontprototyperont et partageront des idées d’applications accessibles et compréhensibles par tous. 

    Objectifs d’apprentissage :  
    -Apprendre comment l’inclusion et l’accessibilité sont importantes dans toutes les parties du processus de conception d’une application.  
    -Identifier et réfléchir à des problèmes qui peuvent être résolus en utilisant une application.  
    -Développer un plan pour savoir comment l’application fonctionnera pour résoudre un problème spécifique.   
    -Concevoir un prototype de l’application en utilisant divers outils d’apprentissage. 

     

  • Co-Taught Activity – City Planning in Minecraft Gr. 7-8
    10:30 AM-11:30 AM
    December 10, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your students in this year’s Computer Science Education Week, an activity around using math to build roads in a city. Explore how to build your own road to survival by building roads and writing equations to figure out how many blocks are needed. Using various mathematical concepts, students will write simple expressions to record calculations, measure and build their roads. 

    Objectives: 
    -Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.
    -Write simple expressions that record calculations with numbers and interpret numerical expressions without evaluating them.
    -Convert among different-sized standard measurement units within a given measurement system and use these conversions in solving multi-step, real-world problems.
    -Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns and graph the ordered pairs on a coordinate plane. 

     

  • Co-Taught Activity – Introduction to Artificial Intelligence Gr. 9-12
    1:00 PM-2:00 PM
    December 10, 2021America/Toronto
    Register Here!

    Language: English 

    Description: Explore with your secondary students an introduction to Artificial Intelligence (A.I.) and how to shape our world with engaging tech ideas for today’s most pressing global challenges. Students will build their skills in innovation through curated training and mentorship from Microsoft experts to bring ideas to life. Explore how students can build together with like-minded colleagues and transform ideas into action with Microsoft’s Azure technology.  

    Objectives: 
    Learn how to introduce Artificial Intelligence in the secondary school classroom 
    Learn how to create technological ideas for today’s global challenges
    Learn how to build together using Microsoft’s Azure technology 

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January

What is Educator PD?  

  • Hands-on learning experience focused on enhancing your digital and educational skills that you can use in your classroom 
  • The session will cover how a Logics trainer and educator can join your class as they co-teach an activity as a guest speaker for the day 
  • The session will allow you to gain credits and badges towards your Professional Learning journey

What is a Co-Taught Lesson?  

  • Via Microsoft Teams Live, a Logics trainer and educator will join you live in teaching your students. 
  • You will learn alongside your students throughout this activity 
  • This lesson showcases ideas and strategies that allow both the teacher and students to learn new skills through modelling. 
  • If you’re teaching in person, project this session on the screen at the front of the classroom as the Logics trainer shares their screen and streams live 
  • If you’re teaching virtually, join us on the Microsoft Teams Live call and share your screen with your class. 
  • Worried about student privacy? Don’t worry, the lessons are hosted via live stream, so they aren’t even on camera! 
  • Worried about timing? Register and you will receive a recording that you can use with your class at any time!